Well the problem is that there is no native support for SVG graphics. Not one iota! So as a developer you have two choices. Building a JS interface and loading it in a UIWebView or implementing your own SVG parser, and loading the loading the objects as native paths using Core Graphics/ Quartz 2D.
Most smart programmers would go for the former method of course, however if you have complex SVG's you might have a performance problem, as illustrated by this video
Yeah, that performance sucks.
My problem is two fold, my client wants to export the data as a vector. Common sense wil tell you, that importing multiple vectors and then trying to export them again as a vector, in raster/bitmap based container isn't going to work.
So it looks like me and the SVG spec are going to get really cosy. The only blessing here is that SVG's that my client wants to use are fairly simple, so i should need to implement the entire spec.